There are more than 100 of them in the game, and something special happens if you conquer them all. In the demos Nintendo showed recently, we saw shrines: self-contained puzzle areas that are much shorter than your average "Zelda" dungeon. This doesn't appear to be the case in "Breath of the Wild." You would then find an item inside each dungeon, use that item to solve puzzles and beat the boss at the end, and continue on with the story. In the past, you would go to a dungeon when the game told you to go there. Of course, the meat of every "Zelda" game is the intense puzzle-solving you can find in each game's series of clever, complex dungeons. Why yes, I will enter this ominous structure that's somehow on the top of this desolate mountain. Account icon An icon in the shape of a person's head and shoulders.
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